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如何添加飞飞物品
先找服务端上这4个文件!
defineItem.h mdlDyna.inc propItem.txt propItem.txt.txt 我就以添加一个物品的代码,明不明白就要看个人吸收能力! 先打开propItem.txt.txt 拉到最后的位置,添加以下代码 IDS_PROPITEM_TXT_012272 罗曼英之书 IDS_PROPITEM_TXT_012273 打开第二个propItem.txt同样拉到最后位置添加以下代码! 15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273 第三步打开defineItem.h拉到最后的位置添加以下代码 //V16新武器 #define II_WEA_BOOK_BOKROMAIN 60000 第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找 你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码 //V16新武器 "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 |
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4楼#
发布于:2023-12-16 08:38
为了一个铜币努力177491500
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