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随机背景源码在itheme.cpp 搜索 代码: BOOL CTheme::LoadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) 寻求 代码: m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 ); 并更换 代码: #ifdef __RANDOM_WALLPAPER CString Filename; int i = xRandom(3); // 1 , 2 , or 3 switch(i) { case 1 : Filename = "screen1"; break; // first screen case 2: Filename = "screen2"; break; // second screen case 3: Filename = "screen3"; break; // third screen default : Filename = "screen";break; // no white screen please } Filename += ".bmp"; // its a bmp m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG #else m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 ); #endif 已经获取随机屏幕(屏幕,屏蔽1,屏幕2,屏幕3) 现在去NE内定义 #define __RANDOM_WALLPAPER 重新编译即可 |
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板凳#
发布于:2023-12-16 08:32
为了一个铜币努力177095671
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