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怪物掉落相关设置

楼主#
更多 发布于:2019-02-03 20:18
propMover.txt
propMover.txt.txt
propMoverEx.inc

在服务器上找出以上三个文件!
先来打开
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头

接下来打开表
propMover.txt
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787

在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
MI_DU_DKKEAKOON7
{
Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
DropGold(1500, 1852);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
DropKind(IK3_SWD, 6, 6);

DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan range 5 quest 70
}
#battle
{
evade 1
}
#move
{

}
}
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